![]() Think of it as a really excellent, comprehensive manual. This design simplicity helps greatly with combating the learning curve, and what's not immediately intuitive is explained in the Tome of Wonders, a massive in-game repository of both lore and mechanical information. Hotkeys are available to speed these processes, but they're entirely optional, and it's very easy to spend an entire game without ever touching the keyboard. A left-click selects units, towns or any other item on the map, while a right-click confirms orders to a unit or the casting of a spell. Most of the time, players will find themselves navigating the overworld map, which resembles a lushly-detailed board game. Moments after my former ally ended my quest, I started a new one, this time as a Goblin religious zealot with a fondness for arson.There's a simple elegance to the turn-based, strategy gameplay in Age of Wonders 3. The world of Age of Wonders 3 is a cruel place, but it's also incredibly addicting. The orcs fell, but a few hundred turns later I was betrayed by a High Elf who had, up until that point, been a useful ally. As I once again spurred my faithful giant lizard steed onward toward daylight, I could clearly make out cries of terror in the guttural patois of the ruling orcish class. ![]() A few dwarven prospectors, a human assassin and a pair of red dragons eventually joined our ranks. There I waited, biding my time, as my generals rallied new soldiers. ![]() He'd sacked almost the entirety of my kingdom, forcing my meager remaining troops to hole up in a labyrinthine cave system beneath the surface. Last Saturday, at about four in the morning, I found myself locked in a war of attrition with an angry orc.
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